/* * Copyright (C) 2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Draw a triangle with X/EGL and OpenGL ES 1.x * Brian Paul * 5 June 2008 */ #define USE_FIXED_POINT 1 #include #include #include #include /* use OpenGL ES 1.x */ #include #include #include "eglut.h" #define FLOAT_TO_FIXED(X) ((X) * 65535.0) static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; static void draw(void) { #if USE_FIXED_POINT static const GLfixed verts[3][2] = { { -65536, -65536 }, { 65536, -65536 }, { 0, 65536 } }; static const GLfixed colors[3][4] = { { 65536, 0, 0, 65536 }, { 0, 65536, 0 , 65536}, { 0, 0, 65536 , 65536} }; #else static const GLfloat verts[3][2] = { { -1, -1 }, { 1, -1 }, { 0, 1 } }; static const GLfloat colors[3][4] = { { 1, 0, 0, 1 }, { 0, 1, 0, 1 }, { 0, 0, 1, 1 } }; #endif glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(view_rotx, 1, 0, 0); glRotatef(view_roty, 0, 1, 0); glRotatef(view_rotz, 0, 0, 1); { #if USE_FIXED_POINT glVertexPointer(2, GL_FIXED, 0, verts); glColorPointer(4, GL_FIXED, 0, colors); #else glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); #endif glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); /* draw triangle */ glDrawArrays(GL_TRIANGLES, 0, 3); /* draw some points */ glPointSizex(FLOAT_TO_FIXED(15.5)); glDrawArrays(GL_POINTS, 0, 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } if (0) { /* test code */ GLfixed size; glGetFixedv(GL_POINT_SIZE, &size); printf("GL_POINT_SIZE = 0x%x %f\n", size, size / 65536.0); } glPopMatrix(); } /* new window size or exposure */ static void reshape(int width, int height) { GLfloat ar = (GLfloat) width / (GLfloat) height; glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifdef GL_VERSION_ES_CM_1_0 glFrustumf(-ar, ar, -1, 1, 5.0, 60.0); #else glFrustum(-ar, ar, -1, 1, 5.0, 60.0); #endif glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); } static void test_query_matrix(void) { PFNGLQUERYMATRIXXOESPROC procQueryMatrixx; typedef void (*voidproc)(); GLfixed mantissa[16]; GLint exponent[16]; GLbitfield rv; int i; procQueryMatrixx = (PFNGLQUERYMATRIXXOESPROC) eglGetProcAddress("glQueryMatrixxOES"); assert(procQueryMatrixx); /* Actually try out this one */ rv = (*procQueryMatrixx)(mantissa, exponent); for (i = 0; i < 16; i++) { if (rv & (1<