/* * Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved. */ /* * Draw a lit, textured torus with X/EGL and OpenGL ES 1.x * Brian Paul * July 2008 */ #include #include #include #include #include #include "eglut.h" static const struct { GLenum internalFormat; const char *name; GLuint num_entries; GLuint size; } cpal_formats[] = { { GL_PALETTE4_RGB8_OES, "GL_PALETTE4_RGB8_OES", 16, 3 }, { GL_PALETTE4_RGBA8_OES, "GL_PALETTE4_RGBA8_OES", 16, 4 }, { GL_PALETTE4_R5_G6_B5_OES, "GL_PALETTE4_R5_G6_B5_OES", 16, 2 }, { GL_PALETTE4_RGBA4_OES, "GL_PALETTE4_RGBA4_OES", 16, 2 }, { GL_PALETTE4_RGB5_A1_OES, "GL_PALETTE4_RGB5_A1_OES", 16, 2 }, { GL_PALETTE8_RGB8_OES, "GL_PALETTE8_RGB8_OES", 256, 3 }, { GL_PALETTE8_RGBA8_OES, "GL_PALETTE8_RGBA8_OES", 256, 4 }, { GL_PALETTE8_R5_G6_B5_OES, "GL_PALETTE8_R5_G6_B5_OES", 256, 2 }, { GL_PALETTE8_RGBA4_OES, "GL_PALETTE8_RGBA4_OES", 256, 2 }, { GL_PALETTE8_RGB5_A1_OES, "GL_PALETTE8_RGB5_A1_OES", 256, 2 } }; #define NUM_CPAL_FORMATS (sizeof(cpal_formats) / sizeof(cpal_formats[0])) static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; static GLint tex_format = NUM_CPAL_FORMATS; static GLboolean animate = GL_TRUE; static int win; static void Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz) { n[0] = nx; n[1] = ny; n[2] = nz; } static void Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz) { v[0] = vx; v[1] = vy; v[2] = vz; } static void Texcoord(GLfloat *v, GLfloat s, GLfloat t) { v[0] = s; v[1] = t; } /* Borrowed from glut, adapted */ static void draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings) { int i, j; GLfloat theta, phi, theta1; GLfloat cosTheta, sinTheta; GLfloat cosTheta1, sinTheta1; GLfloat ringDelta, sideDelta; GLfloat varray[100][3], narray[100][3], tarray[100][2]; int vcount; glVertexPointer(3, GL_FLOAT, 0, varray); glNormalPointer(GL_FLOAT, 0, narray); glTexCoordPointer(2, GL_FLOAT, 0, tarray); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); ringDelta = 2.0 * M_PI / rings; sideDelta = 2.0 * M_PI / nsides; theta = 0.0; cosTheta = 1.0; sinTheta = 0.0; for (i = rings - 1; i >= 0; i--) { theta1 = theta + ringDelta; cosTheta1 = cos(theta1); sinTheta1 = sin(theta1); vcount = 0; /* glBegin(GL_QUAD_STRIP); */ phi = 0.0; for (j = nsides; j >= 0; j--) { GLfloat s0, s1, t; GLfloat cosPhi, sinPhi, dist; phi += sideDelta; cosPhi = cos(phi); sinPhi = sin(phi); dist = R + r * cosPhi; s0 = 20.0 * theta / (2.0 * M_PI); s1 = 20.0 * theta1 / (2.0 * M_PI); t = 8.0 * phi / (2.0 * M_PI); Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); Texcoord(tarray[vcount], s1, t); Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); vcount++; Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); Texcoord(tarray[vcount], s0, t); Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi); vcount++; } /*glEnd();*/ assert(vcount <= 100); glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount); theta = theta1; cosTheta = cosTheta1; sinTheta = sinTheta1; } glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } static void draw(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(view_rotx, 1, 0, 0); glRotatef(view_roty, 0, 1, 0); glRotatef(view_rotz, 0, 0, 1); glScalef(0.5, 0.5, 0.5); draw_torus(1.0, 3.0, 30, 60); glPopMatrix(); } /* new window size or exposure */ static void reshape(int width, int height) { GLfloat ar = (GLfloat) width / (GLfloat) height; glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifdef GL_VERSION_ES_CM_1_0 glFrustumf(-ar, ar, -1, 1, 5.0, 60.0); #else glFrustum(-ar, ar, -1, 1, 5.0, 60.0); #endif glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -15.0); } static GLint make_cpal_texture(GLint idx) { #define SZ 64 GLenum internalFormat = GL_PALETTE4_RGB8_OES + idx; GLenum Filter = GL_LINEAR; GLubyte palette[256 * 4 + SZ * SZ]; GLubyte *indices; GLsizei image_size; GLuint i, j; GLuint packed_indices = 0; assert(cpal_formats[idx].internalFormat == internalFormat); /* init palette */ switch (internalFormat) { case GL_PALETTE4_RGB8_OES: case GL_PALETTE8_RGB8_OES: /* first entry */ palette[0] = 255; palette[1] = 255; palette[2] = 255; /* second entry */ palette[3] = 127; palette[4] = 127; palette[5] = 127; break; case GL_PALETTE4_RGBA8_OES: case GL_PALETTE8_RGBA8_OES: /* first entry */ palette[0] = 255; palette[1] = 255; palette[2] = 255; palette[3] = 255; /* second entry */ palette[4] = 127; palette[5] = 127; palette[6] = 127; palette[7] = 255; break; case GL_PALETTE4_R5_G6_B5_OES: case GL_PALETTE8_R5_G6_B5_OES: { GLushort *pal = (GLushort *) palette; /* first entry */ pal[0] = (31 << 11 | 63 << 5 | 31); /* second entry */ pal[1] = (15 << 11 | 31 << 5 | 15); } break; case GL_PALETTE4_RGBA4_OES: case GL_PALETTE8_RGBA4_OES: { GLushort *pal = (GLushort *) palette; /* first entry */ pal[0] = (15 << 12 | 15 << 8 | 15 << 4 | 15); /* second entry */ pal[1] = (7 << 12 | 7 << 8 | 7 << 4 | 15); } break; case GL_PALETTE4_RGB5_A1_OES: case GL_PALETTE8_RGB5_A1_OES: { GLushort *pal = (GLushort *) palette; /* first entry */ pal[0] = (31 << 11 | 31 << 6 | 31 << 1 | 1); /* second entry */ pal[1] = (15 << 11 | 15 << 6 | 15 << 1 | 1); } break; } image_size = cpal_formats[idx].size * cpal_formats[idx].num_entries; indices = palette + image_size; for (i = 0; i < SZ; i++) { for (j = 0; j < SZ; j++) { GLfloat d; GLint index; d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2); d = sqrt(d); index = (d < SZ / 3) ? 0 : 1; if (cpal_formats[idx].num_entries == 16) { /* 4-bit indices packed in GLubyte */ packed_indices |= index << (4 * (1 - (j % 2))); if (j % 2) { *(indices + (i * SZ + j - 1) / 2) = packed_indices & 0xff; packed_indices = 0; image_size += 1; } } else { /* 8-bit indices */ *(indices + i * SZ + j) = index; image_size += 1; } } } glActiveTexture(GL_TEXTURE0); /* unit 0 */ glBindTexture(GL_TEXTURE_2D, 42); glCompressedTexImage2D(GL_TEXTURE_2D, 0, internalFormat, SZ, SZ, 0, image_size, palette); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); #undef SZ return image_size; } static GLint make_texture(void) { #define SZ 64 GLenum Filter = GL_LINEAR; GLubyte image[SZ][SZ][4]; GLuint i, j; for (i = 0; i < SZ; i++) { for (j = 0; j < SZ; j++) { GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2); d = sqrt(d); if (d < SZ/3) { image[i][j][0] = 255; image[i][j][1] = 255; image[i][j][2] = 255; image[i][j][3] = 255; } else { image[i][j][0] = 127; image[i][j][1] = 127; image[i][j][2] = 127; image[i][j][3] = 255; } } } glActiveTexture(GL_TEXTURE0); /* unit 0 */ glBindTexture(GL_TEXTURE_2D, 42); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); #undef SZ return sizeof(image); } static void init(void) { static const GLfloat red[4] = {1, 0, 0, 0}; static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0}; static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0}; static const GLfloat pos[4] = {20, 20, 50, 1}; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_POSITION, pos); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, specular); glClearColor(0.4, 0.4, 0.4, 0.0); glEnable(GL_DEPTH_TEST); make_texture(); glEnable(GL_TEXTURE_2D); /* Enable automatic normalizing to get proper lighting when torus is * scaled down via glScalef */ glEnable(GL_NORMALIZE); } static void idle(void) { if (animate) { view_rotx += 1.0; view_roty += 2.0; eglutPostRedisplay(); } } static void key(unsigned char key) { switch (key) { case ' ': animate = !animate; break; case 't': { GLint size; tex_format = (tex_format + 1) % (NUM_CPAL_FORMATS + 1); if (tex_format < NUM_CPAL_FORMATS) { size = make_cpal_texture(tex_format); printf("Using %s (%d bytes)\n", cpal_formats[tex_format].name, size); } else { size = make_texture(); printf("Using uncompressed texture (%d bytes)\n", size); } eglutPostRedisplay(); } break; case 27: eglutDestroyWindow(win); exit(0); break; default: break; } } static void special_key(int key) { switch (key) { case EGLUT_KEY_LEFT: view_roty += 5.0; break; case EGLUT_KEY_RIGHT: view_roty -= 5.0; break; case EGLUT_KEY_UP: view_rotx += 5.0; break; case EGLUT_KEY_DOWN: view_rotx -= 5.0; break; default: break; } } int main(int argc, char *argv[]) { eglutInitWindowSize(300, 300); eglutInitAPIMask(EGLUT_OPENGL_ES1_BIT); eglutInit(argc, argv); win = eglutCreateWindow("torus"); eglutIdleFunc(idle); eglutReshapeFunc(reshape); eglutDisplayFunc(draw); eglutKeyboardFunc(key); eglutSpecialFunc(special_key); init(); eglutMainLoop(); return 0; }